AoeStats
← Big mike

Yucatan

503543735Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
708
+18
🇨🇱 Teutons · Chile
708
+18
🇿🇦 Portuguese · South Africa
747
-18
🇲🇽 Goths · Mexico
746
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,232 11:30 24:24 54:24
20 1,194 12:08 19:49 56:27 ⛏ Fast Castle
19 1,131 12:36 17:18 35:51 ⛏ Fast Castle
19 1,140 12:05 20:50 58:12 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,970 10,201 5,395 1,800 38,366 40,185
17,515 11,208 7,355 975 37,053 47,041
15,705 11,705 6,055 3,130 36,595 43,057
10,810 11,850 6,190 4,810 33,660 40,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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