AoeStats
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QS Arena

503543516Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
915
+13
🇦🇷 Byzantines · Argentina
880
+15
vs
🇨🇴 Malay · Colombia
865
-15
🇨🇴 Saracens · Colombia
840
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,278 7:46 14:47 28:43 ⛏ Fast Castle
21 910 7:54 13:32 28:45 ⛏ Fast Castle
20 886 10:14 13:39 39:54 ⛏ Fast Castle
8 346 10:25 22:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,805 15,280 7,920 1,660 38,665 41,483
10,720 8,380 8,000 2,905 30,005 33,023
9,385 8,685 4,360 1,700 24,130 25,338
6,270 5,195 1,460 305 13,230 15,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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