AoeStats
← Djcougar11

Team Islands

503543440Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 59m 5s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
939
+13
🇲🇽 Chinese · Mexico
939
+13
vs
🇺🇸 Spanish · United States
883
-13
🇺🇸 Dravidians · United States
883
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,762 10:14 21:29 — ⛏ Fish Boom FC
19 1,098 13:18 17:25 25:30 ⛏ Fish Boom FC into Fast Imp
13 746 11:29 19:31 36:12 ⛏ Fast Castle
9 526 12:43 21:52 31:21 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,460 22,695 13,290 4,310 63,755 71,751
16,115 14,240 8,450 2,155 40,960 48,147
8,825 15,110 9,595 1,430 34,960 39,340
10,810 12,640 6,470 1,730 31,650 37,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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