AoeStats
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Yucatan

503543393Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 87m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
836
+13
🇺🇸 Huns · United States
820
+14
🇺🇸 Khitans · United States
771
+16
vs
🇩🇪 Teutons · Germany
803
-16
🇨🇱 Khmer · Chile
802
-16
🇺🇸 Vietnamese · United States
724
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,539 12:14 19:08 42:45 ⛏ Fast Castle
17 1,498 16:24 25:05 43:34 ⚔ Drush FC
15 1,341 12:55 20:39 38:35 ⛏ Fast Castle
14 1,201 12:05 17:57 35:27 ⛏ Fast Castle
14 1,202 11:22 17:41 34:01 ⛏ Fast Castle
12 1,086 14:28 20:10 32:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,545 23,365 30,775 9,705 118,390 124,246
52,050 16,380 41,930 3,640 114,000 134,076
41,485 32,430 29,095 10,500 113,510 153,177
59,385 14,345 22,075 2,955 98,760 117,121
17,820 30,055 24,630 4,440 76,945 102,219
27,370 16,055 14,130 5,150 62,705 65,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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