AoeStats
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Arabia

503543210Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 59m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
460
+17
vs
🇺🇸 Franks · United States
489
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,518 12:55 31:24 53:56 ⚔ Skirmisher Rush
16 973 11:33 24:58 41:37

Resources

Player Food Wood Gold Stone Spent Collected
26,265 14,111 17,160 3,575 61,111 60,924
23,455 14,864 17,530 3,520 59,369 64,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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