AoeStats
← Melfyce

Nomad

503542434Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 32m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1354
+15
🇵🇪 Persians · Peru
1331
+16
vs
🇨🇷 Vietnamese · Costa Rica
1345
-16
🇨🇷 Persians · Costa Rica
1330
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,355 13:40 17:20 — ⛏ Fish Boom FC
33 1,081 13:15 17:14 — ⛏ Fish Boom FC
32 1,038 13:25 32:30 — ⚔ Fish Boom into Towers FC
26 853 13:10 28:59 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,750 8,113 2,130 1,650 18,643 18,563
4,250 7,205 850 525 12,830 13,838
4,900 2,763 1,685 1,785 11,133 12,856
4,025 5,168 565 455 10,213 10,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.