AoeStats
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Black Forest

503542423Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 15m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
908
+3
🇺🇸 Huns · United States
887
+4
🇦🇺 Britons · Australia
839
+5
🇺🇸 Poles · United States
798
+6
vs
🇨🇴 Bohemians · Colombia
651
-7
🇭🇰 Persians · Hong Kong SAR China
572
-5
🇨🇳 Huns · China
496
-4
🇺🇸 Romans · United States
396
-2
Player eAPM Actions Feudal Castle Imperial Opening
25 404 — — —
17 273 12:35 — — ⛏ Fast Castle
16 262 — — —
16 248 14:05 — —
16 258 10:53 — — ⛏ Fast Castle
13 201 — — —
10 167 14:27 — —
8 135 15:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 1,340 250 0 4,190 5,138
2,775 1,090 250 0 4,115 5,928
2,325 1,344 0 250 3,919 4,564
2,300 1,007 0 0 3,307 3,632
2,150 816 50 0 3,016 3,535
1,550 639 0 60 2,249 2,631
1,600 597 50 0 2,247 2,519
1,550 425 50 0 2,025 2,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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