AoeStats
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Four Lakes

503542256Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 49m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
658
+14
🇩🇪 Celts · Germany
654
+14
🇺🇸 Franks · United States
624
-22
🇺🇸 Vikings · United States
586
-22
Player eAPM Actions Feudal Castle Imperial Opening
37 1,804 10:28 27:53 39:47 ⚔ Fish Boom into Scouts
31 1,506 10:02 14:29 26:51 ⛏ Fish Boom FC
19 945 13:02 19:09 ⛏ Fish Boom FC
12 595 10:48 23:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,005 12,936 10,680 1,050 46,671 57,555
10,710 14,403 7,685 2,565 35,363 40,063
14,075 9,708 5,690 2,350 31,823 33,464
6,315 9,448 2,190 1,055 19,008 19,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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