AoeStats
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QS Arena

503541109Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
633
+17
🇲🇽 Khmer · Mexico
626
+18
🇺🇸 Turks · United States
664
-18
🇺🇸 Persians · United States
664
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 991 9:43 17:06 37:47 ⛏ Fast Castle
17 886 11:25 17:15 30:37 ⛏ Fast Castle
14 707 9:55 18:27 31:26
12 618 9:28 19:19 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,560 12,710 13,680 2,300 47,250 72,065
13,990 19,870 10,410 2,150 46,420 67,169
15,665 16,135 10,590 1,600 43,990 60,436
12,985 11,015 7,130 2,445 33,575 37,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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