AoeStats
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Arabia

503541103Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 67m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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784
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760
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🇨🇴 Poles · Colombia
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,966 13:19 25:12 31:24 ⛏ Fast Castle
27 1,805 11:30 21:28 47:07 ⛏ Fast Castle
23 1,578 10:48 22:29 40:00 ⛏ Fast Castle
20 1,380 12:33 24:50 42:53
19 1,304 8:34 20:22 31:56 ⛏ Fast Castle
18 1,235 14:14 27:32 54:01 ⛏ Fast Castle
10 661 11:11 23:34 ⛏ Fast Castle
8 560 17:04 25:15 51:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,810 22,356 16,640 5,030 69,836 104,075
17,465 24,495 17,655 3,900 63,515 84,180
18,110 14,157 13,720 3,635 49,622 75,277
19,170 13,770 12,550 3,615 49,105 58,443
19,700 8,219 11,580 2,275 41,774 44,153
7,900 14,000 8,625 1,400 31,925 35,971
13,810 5,420 6,365 2,725 28,320 38,770
3,845 2,035 490 650 7,020 9,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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