AoeStats
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Arabia

503540507Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1137
+17
🇺🇸 Magyars · United States
1137
+17
🇨🇱 Persians · Chile
1176
-18
🇪🇸 Lithuanians · Spain
1128
-27
Player eAPM Actions Feudal Castle Imperial Opening
41 1,802 9:42 26:22 ⚔ Skirms into Scouts
37 1,625 9:17 24:27 37:02 ⚔ Archer Rush
26 1,153 8:55 19:35 40:10
15 686 10:24 23:05 38:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,820 14,235 11,565 130 35,750 38,905
14,945 8,593 7,650 1,640 32,828 37,015
14,760 8,995 7,800 850 32,405 34,678
10,835 7,878 3,480 330 22,523 25,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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