AoeStats
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Coastal Forest

503540208Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 58m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
867
+19
🇨🇴 Spanish · Colombia
849
+12
🇺🇸 Sicilians · United States
841
+12
🇦🇷 Poles · Argentina
758
-12
🇺🇸 Bohemians · United States
746
-11
🇺🇸 Goths · United States
746
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,751 9:22 23:52 38:09 ⚔ Scout Rush
25 1,468 12:42 17:15 35:48 ⛏ Fast Castle
18 1,039 11:42 25:20 41:39 ⚔ Scout Rush
17 974 14:29 31:20 ⛏ Fast Castle
14 834 10:46 30:53 46:34
13 766 14:41 43:49 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,050 22,420 10,605 1,050 63,125 85,629
26,530 14,855 19,495 1,540 62,420 69,944
26,940 16,915 12,415 3,670 59,940 67,504
21,525 22,895 6,730 2,150 53,300 67,520
15,060 4,890 4,195 3,025 27,170 29,876
6,835 4,859 1,340 870 13,904 16,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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