AoeStats
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QS Arena

503540089Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 29m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
939
+12
🇺🇸 Tatars · United States
894
+14
🇨🇦 Bohemians · Canada
863
+15
🇦🇷 Teutons · Argentina
848
-14
🇦🇷 Spanish · Argentina
846
-14
🇦🇷 Jurchens · Argentina
840
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 989 9:51 18:11 ⛏ Fast Castle
24 712 8:25 13:15 20:02 ◆ FC into Fast Imp
18 539 8:06 15:06 ⛏ Fast Castle
18 532 8:03 14:02 ⛏ Fast Castle
12 342 9:52 17:54 ⛏ Fast Castle
11 326 9:22 14:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,625 8,480 2,585 105 18,795 22,184
7,945 6,035 1,320 1,630 16,930 20,844
7,175 7,050 575 1,555 16,355 20,396
6,500 7,290 530 1,055 15,375 21,786
6,140 4,485 3,375 0 14,000 15,864
5,825 5,990 1,125 950 13,890 19,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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