AoeStats
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QS Arena

503539940Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1002
+31
🇨🇱 Celts · Chile
995
+18
🇺🇸 Koreans · United States
1052
-18
🇺🇸 Cumans · United States
1032
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,732 9:22 13:06 19:15 ◆ FC into Fast Imp
30 1,471 8:21 14:21 28:38 ⛏ Fast Castle
27 1,318 7:21 24:40 29:22 ◆ FC into Fast Imp
25 1,235 7:43 14:09 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,255 11,880 8,695 2,245 44,075 57,549
18,625 10,080 11,560 1,500 41,765 46,654
16,705 11,540 10,035 200 38,480 52,703
11,250 12,576 4,765 3,530 32,121 36,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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