AoeStats
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Black Forest

503539929Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 7m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
603
+14
🇪🇸 Cumans · Spain
564
+16
🇨🇴 Inca · Colombia
480
+20
vs
🇦🇺 Persians · Australia
570
-17
🇺🇸 Byzantines · United States
569
-17
🇺🇸 Bohemians · United States
555
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 147 — — —
13 98 — — —
13 99 — — —
11 87 — — —
5 42 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 200 0 0 950 1,117
650 179 50 0 879 743
600 152 50 0 802 728
500 177 50 0 727 772
300 255 0 0 555 736
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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