AoeStats
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Coastal Forest

503539845Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
861
+12
🇻🇳 Malians · Vietnam
654
+21
🇳🇮 Saracens · Nicaragua
766
-16
🇹🇷 Bohemians · Türkiye
763
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,023 11:55 18:18 ⛏ Fast Castle
25 987 11:50 27:18 38:42
15 589 11:20 16:40 35:12 ⛏ Fast Castle
10 392 11:47 23:59 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,000 10,465 5,500 1,550 27,515 34,705
13,420 9,415 3,280 1,365 27,480 33,145
9,715 8,170 2,535 1,435 21,855 24,248
8,245 4,220 515 535 13,515 15,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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