AoeStats
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Arabia

503539537Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 59m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
1598
+22
🇨🇱 Sicilians · Chile
1730
-22
Player eAPM Actions Feudal Castle Imperial Opening
53 3,138 9:07 19:44 33:48 ⛏ Fast Castle
48 2,870 12:21 16:18 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,405 28,053 13,340 4,015 85,813 86,846
30,465 14,620 19,700 2,375 67,160 74,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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