AoeStats
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QS Arena

503539386Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 40m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
819
+16
🇦🇷 Koreans · Argentina
702
+28
🇲🇽 Turks · Mexico
865
-21
🇲🇽 Franks · Mexico
756
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,030 7:37 18:01 34:34 ⛏ Fast Castle
26 1,044 9:02 13:13 17:51 ◆ FC into Fast Imp
17 668 8:28 14:28 32:18 ⛏ Fast Castle
15 600 8:51 14:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,000 11,835 6,540 2,200 33,575 37,264
17,885 10,565 3,600 750 32,800 35,887
15,055 9,680 5,750 200 30,685 36,396
5,375 6,805 1,450 1,850 15,480 16,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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