AoeStats
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Arabia

503539287Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 61m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1073
+25
🇨🇱 Burgundians · Chile
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,721 9:25 18:35 38:23 ⛏ Fast Castle
34 2,064 10:59 16:29 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,195 25,100 15,465 4,870 70,630 78,316
32,955 17,519 15,175 3,180 68,829 74,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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