AoeStats
← Khan Noonien Smith

Nomad

503539224Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 67m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Dravidians · Venezuela
1142
+9
🇻🇪 Britons · Venezuela
955
+44
🇺🇸 Celts · United States
989
-13
🇨🇴 Persians · Colombia
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 4,867 13:56 17:40 33:15 ⛏ Fish Boom FC
22 1,518 14:00 22:33 34:38 ⚔ Fish Boom into Scouts
13 848 16:32 22:49 33:53 ⚔ Fish Boom into M@A into Scouts
10 703 19:29 29:32 52:15 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,485 42,393 21,240 6,250 109,368 118,814
36,440 30,950 17,100 2,680 87,170 92,192
12,400 13,012 5,290 2,920 33,622 38,773
10,685 10,150 7,975 3,710 32,520 34,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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