AoeStats
← P4VO 5656

Black Forest

503539202Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 4m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
652
+12
🇺🇸 Byzantines · United States
553
+16
🇺🇸 Bohemians · United States
538
+17
🇦🇷 Bohemians · Argentina
596
-17
🇪🇸 Cumans · Spain
580
-16
🇨🇴 Inca · Colombia
492
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 114
22 109
22 109
18 88
17 84
8 37

Resources

Player Food Wood Gold Stone Spent Collected
550 225 50 0 825 630
450 27 0 0 477 446
300 124 50 0 474 498
350 100 0 0 450 439
300 145 0 0 445 353
0 100 0 0 100 143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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