AoeStats
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Nomad

503538920Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 69m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1064
+16
🇨🇱 Byzantines · Chile
1036
+17
🇨🇱 Persians · Chile
1036
+17
🇲🇽 Mongols · Mexico
1110
-19
🇲🇽 Turks · Mexico
1041
-16
🇺🇸 Khitans · United States
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,297 13:51 18:51 43:54 ⛏ Fish Boom FC
32 2,239 15:04 20:35 46:18 ⚔ Fish Boom FC into Archers
25 1,735 15:28 21:53 41:53 ⛏ Fish Boom FC
19 1,347 15:17 30:31 59:31 ⚔ M@A into Fish Boom FC
17 1,170 14:49 24:28 41:25 ⛏ Fish Boom into Fire Galleys into Galleys FC
8 559 15:15 20:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,995 28,590 14,895 2,100 95,580 104,883
40,595 23,311 10,280 5,310 79,496 88,857
22,820 24,257 10,095 1,715 58,887 69,022
16,345 12,310 12,810 3,860 45,325 52,198
15,050 12,386 4,050 4,570 36,056 38,459
6,685 5,003 2,450 1,600 15,738 18,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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