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Nomad

503538686Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1049
+13
🇺🇸 Spanish · United States
984
+16
🇯🇵 Vietnamese · Japan
971
+17
🇨🇱 Persians · Chile
946
+18
🇺🇸 Spanish · United States
1028
-18
🇺🇸 Britons · United States
987
-16
🇺🇸 Ethiopians · United States
979
-16
🇨🇴 Persians · Colombia
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,010 15:29 19:46 41:36 ⛏ Fish Boom FC
koctuong Vietnamese
31 1,604 17:07 23:57 43:18 ⚔ Fish Boom into Fire Galleys FC into Archers
24 1,258 13:53 19:09 44:24 ⛏ Fish Boom FC
auuuustyn Romans
23 1,177 13:36 26:04 41:30 ⚔ Fish Boom into M@A into Towers
Bear_Pig_Man Ethiopians
22 1,123 15:21 21:55 ⚔ Fish Boom into Archers
Batkon Britons
16 841 17:15 23:09 46:30 ⚔ Fish Boom into M@A into Archers
Belisario1903 Persians
15 776 14:36 22:42 37:00 ⛏ Fish Boom FC
Atomicz 420 Persians
1 30

Resources

Player Food Wood Gold Stone Spent Collected
21,385 15,995 15,450 2,805 55,635 63,724
13,475 20,243 12,395 1,750 47,863 52,825
19,245 10,877 10,830 3,130 44,082 46,561
16,700 13,111 8,040 2,625 40,476 43,827
10,725 17,300 5,520 2,495 36,040 39,876
10,195 17,660 3,765 1,275 32,895 34,001
13,365 4,360 7,150 2,900 27,775 29,452
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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