AoeStats
← HomiDoMato

QS Arena

503538135Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1088
+14
🇧🇷 Koreans · Brazil
1078
+15
🇧🇷 Franks · Brazil
1054
+16
🇧🇷 Georgians · Brazil
976
+19
🇧🇷 Italians · Brazil
1075
-17
🇦🇺 Gurjaras · Australia
1062
-17
🇹🇼 Bohemians · Taiwan
1037
-15
🇺🇸 Portuguese · United States
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,132 8:29 12:57 30:04 ⚔ FC into Archers
43 2,162 8:29 12:47 28:05 ⛏ Fast Castle
37 1,865 9:02 13:15 28:02 ⚔ FC into Scouts
33 1,657 10:16 14:41 30:34 ⛏ Fast Castle
27 1,346 9:17 13:40 30:24 ⛏ Fast Castle
24 1,235 9:02 13:04 28:42 ⛏ Fast Castle
23 1,165 8:57 14:08 31:25 ⛏ Fast Castle
14 713 9:19 19:39 31:38

Resources

Player Food Wood Gold Stone Spent Collected
47,250 15,042 17,895 1,500 81,687 84,292
38,445 27,390 12,550 1,490 79,875 99,032
34,240 18,090 19,770 4,550 76,650 92,204
36,300 16,835 16,010 1,730 70,875 79,305
23,920 21,631 14,695 3,300 63,546 70,475
20,800 23,805 14,330 4,425 63,360 81,254
24,110 26,985 7,760 3,485 62,340 66,863
25,925 19,300 14,570 1,740 61,535 76,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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