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Four Lakes

503537792Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 34m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1190
+13
🇺🇸 Japanese · United States
1188
+14
🇲🇽 Japanese · Mexico
1167
+14
🇨🇦 Dravidians · Canada
1163
+15
🇺🇸 Romans · United States
1224
-18
🇨🇳 Koreans · China
1116
-13
🇮🇳 Japanese · India
1104
-13
🇨🇳 Italians · China
1093
-12
Player eAPM Actions Feudal Castle Imperial Opening
Ziton127 Japanese
40 1,400 10:36 18:26 ⚔ Fish Boom into Scouts
yinyue Dravidians
36 1,236 13:35 23:23 ⚔ Fish Boom into Skirms
DougFunnie Romans
33 1,138 12:50 18:23 ⛏ Fish Boom FC
273204066 Italians
33 1,153 12:15 27:27 ⚔ Archer Rush
32 1,113 10:12 17:29 ⚔ Fish Boom into Scouts
findingmontoo7 Japanese
27 935 12:28 16:12 ⛏ Fish Boom FC
Thor Odinson Japanese
26 917 12:56 18:43 ⚔ Fish Boom into Drush FC
22 756 10:20 20:27 33:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,315 11,515 7,550 1,400 35,780 38,719
12,485 11,743 4,285 1,050 29,563 33,246
8,640 12,721 5,390 850 27,601 30,249
8,345 10,175 4,095 850 23,465 30,949
7,795 10,418 4,420 200 22,833 27,582
8,205 9,807 1,690 2,395 22,097 25,078
9,025 9,615 675 980 20,295 21,073
4,715 4,023 2,110 1,075 11,923 12,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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