AoeStats
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Yucatan

503537384Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
894
+5
🇨🇱 Mongols · Chile
889
+5
🇨🇱 Mapuche · Chile
787
+8
🇵🇪 Persians · Peru
767
-12
🇧🇷 Teutons · Brazil
543
-5
🇺🇸 Byzantines · United States
437
-3
Player eAPM Actions Feudal Castle Imperial Opening
27 1,170 14:11 22:49 ⛏ Fast Castle
21 917 12:22 20:18 34:35 ⛏ Fast Castle
20 859 9:03 19:20 32:40 ⛏ Fast Castle
17 755 11:45 21:16 35:05 ⚔ Archer Rush
10 450 11:36 16:24 33:01 ⛏ Fast Castle
9 373 12:48 21:38 34:08

Resources

Player Food Wood Gold Stone Spent Collected
21,110 9,135 14,245 1,050 45,540 56,016
15,355 12,495 5,435 2,140 35,425 41,368
13,105 9,820 8,285 2,300 33,510 40,534
13,425 10,065 4,495 850 28,835 34,858
9,825 7,675 6,310 2,475 26,285 30,092
8,855 5,639 965 850 16,309 19,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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