AoeStats
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Arabia

503537373Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
643
+15
🇩🇪 Vietnamese · Germany
638
+16
🇺🇸 Franks · United States
650
-26
🇺🇸 Persians · United States
613
-27
Player eAPM Actions Feudal Castle Imperial Opening
39 2,265 11:03 30:18 52:32 ⚔ Scout Rush
30 1,722 9:42 20:50 33:19 ⚔ Scout Rush
24 1,387 12:03 26:21 53:38 ⚔ Archers into Skirms
13 724 12:17 47:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,450 15,988 13,645 2,800 61,883 69,111
13,540 12,294 7,160 2,815 35,809 49,234
17,080 7,233 6,015 1,500 31,828 35,132
7,750 6,863 610 255 15,478 22,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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