AoeStats
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Arabia

503537332Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 59m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
681
+15
🇺🇸 Franks · United States
640
+17
🇨🇴 Spanish · Colombia
669
-16
🇦🇷 Britons · Argentina
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,332 10:58 31:41 ⚔ Archer Rush
22 1,287 10:58 19:05 42:29 ⛏ Fast Castle
17 1,032 11:49 22:04 38:43
14 843 11:43 20:25 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,170 17,712 15,240 3,560 62,682 76,923
15,955 18,948 9,965 2,150 47,018 49,184
16,910 15,724 11,125 1,700 45,459 58,471
13,420 7,170 7,810 4,200 32,600 40,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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