AoeStats
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Arabia

503536802Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 78m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
829
+16
🇺🇸 Saracens · United States
802
+17
🇵🇪 Gurjaras · Peru
793
+17
vs
🇺🇸 Goths · United States
854
-18
🇺🇸 Huns · United States
837
-17
🇺🇸 Jurchens · United States
786
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,343 10:51 23:54 40:53 ⚔ Archer Rush
25 1,988 11:24 24:26 43:28 ⚔ Towers into Scouts
21 1,675 11:16 17:18 35:33 ⛏ Fast Castle
20 1,574 10:48 21:31 40:35 ⛏ Fast Castle
12 977 11:57 21:16 41:42 ⚔ FC into Skirms
11 896 10:52 26:06 50:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,835 48,570 26,100 4,625 123,130 144,778
33,790 35,898 28,255 3,800 101,743 121,324
35,110 14,175 20,085 2,700 72,070 84,497
30,490 19,635 16,725 3,130 69,980 72,230
29,565 22,775 12,425 3,475 68,240 72,660
10,600 24,185 15,195 2,510 52,490 63,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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