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Arabia

503536751Analyzed
3v3 RM · 2d ago on Sep 1, 2026· 47m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1121
+17
🇨🇴 Mongols · Colombia
1110
+17
🇨🇦 Persians · Canada
1044
+20
🇨🇱 Tupi · Chile
1206
-21
🇨🇱 Hindustanis · Chile
1115
-17
🇨🇱 Poles · Chile
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
BenJames Mongols
56 2,686 8:48 23:21 44:31 ⚔ Scout Rush
iamstacked Persians
45 2,136 11:08 17:41 ⛏ Fast Castle
Lala Poles
45 2,136 12:42 17:28 46:39 ⛏ Fast Castle
h33posk Hindustanis
39 1,840 9:49 18:21 ⛏ Fast Castle
wuyu Spanish
32 1,547 11:04 16:01 37:38 ⛏ Fast Castle
30 1,440 9:39 16:16 37:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,310 11,855 16,105 3,020 62,290 68,625
24,410 12,740 15,075 1,960 54,185 63,384
19,160 16,938 9,940 945 46,983 47,424
22,440 15,454 5,590 2,800 46,284 48,663
16,715 11,126 5,885 2,150 35,876 37,157
10,175 10,655 6,455 300 27,585 32,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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