AoeStats
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Black Forest

503536666Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 73m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
834
+16
🇺🇸 Bohemians · United States
822
+16
🇺🇸 Persians · United States
809
+39
🇨🇱 Bohemians · Chile
837
-17
🇹🇷 Teutons · Türkiye
830
-16
🇨🇱 Cumans · Chile
823
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,787 10:31 21:48 29:50 ⛏ Fast Castle
24 1,771 14:20 20:28 35:53 ⛏ Fast Castle
20 1,486 10:46 24:01 35:08 ⛏ Fast Castle
19 1,395 10:33 19:42 37:40 ⛏ Fast Castle
19 1,433 17:04 26:09 36:55 ⛏ Fast Castle
11 820 12:17 23:05 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,995 51,755 40,945 3,875 129,570 156,822
25,520 39,605 30,050 7,185 102,360 131,268
55,005 26,534 12,575 3,855 97,969 118,272
53,075 8,312 24,485 3,710 89,582 101,064
31,170 25,753 24,215 3,855 84,993 122,393
22,180 30,242 17,930 3,160 73,512 93,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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