AoeStats
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Nomad

503536574Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 20m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1168
+9
🇲🇽 Huns · Mexico
1104
+11
🇹🇼 Romans · Taiwan
1053
+14
🇹🇼 Slavs · Taiwan
1014
+15
🇺🇸 Spanish · United States
1061
-15
🇺🇸 Ethiopians · United States
1007
-13
🇨🇦 Turks · Canada
983
-11
964
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 751 14:28 18:22 ⛏ Fish Boom FC
31 620 16:37 ⛏ Fish Boom FC
25 500 13:38 18:26 ⛏ Fish Boom FC
23 454 14:17 ⚔ Scout Rush
22 431 13:46 17:56 ⛏ Fish Boom FC
22 446 16:02 ⛏ Fish Boom
14 280 14:05 ⛏ Fish Boom
11 227 18:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,925 3,235 540 100 7,800 7,398
3,250 3,445 330 300 7,325 6,546
3,230 2,975 475 200 6,880 6,508
3,200 3,525 50 100 6,875 7,327
3,100 2,825 250 100 6,275 7,875
2,580 2,840 50 100 5,570 6,737
2,550 2,305 230 235 5,320 5,442
2,575 910 50 125 3,660 4,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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