AoeStats
← WillOfTheGodz

Black Forest

503536232Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 3m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
800
+13
🇺🇸 Goths · United States
772
+15
🇺🇸 Cumans · United States
718
+17
vs
🇵🇪 Persians · Peru
811
-18
🇺🇸 Malay · United States
725
-14
🇧🇴 Koreans · Bolivia
700
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 105 — — —
16 52 — — —
13 42 — — —
11 37 — — —
10 32 — — —
6 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 51 0 0 451 360
200 100 50 0 350 26
150 128 0 0 278 30
50 60 50 0 160 18
50 25 0 0 75 144
0 0 0 0 0 129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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