AoeStats
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Nomad

503536196Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 77m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
810
+15
🇵🇪 Vikings · Peru
781
+16
🇺🇸 Koreans · United States
792
-16
🇺🇾 Italians · Uruguay
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,799 13:27 21:46 40:47 ⚔ Fish Boom into Scouts
18 1,399 16:49 21:33 38:48 ⛏ Fish Boom FC
16 1,265 16:32 28:07 38:20 ⚔ Fish Boom into Archers
15 1,156 14:27 26:32 39:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,795 26,890 19,010 3,690 72,385 129,101
24,580 22,590 15,850 5,195 68,215 82,207
10,835 22,745 9,380 2,675 45,635 48,975
10,675 14,190 5,245 3,295 33,405 39,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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