AoeStats
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Black Forest

503536141Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 46m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
983
+14
🇲🇽 Khmer · Mexico
950
+16
🇪🇸 Britons · Spain
934
+17
🇨🇱 Vietnamese · Chile
971
-17
🇮🇳 Italians · India
964
-16
🇵🇪 Bohemians · Peru
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,539 12:27 19:28 32:01 ⛏ Fast Castle
20 907 11:04 16:25 32:10 ⛏ Fast Castle
17 768 12:10 17:45 33:49 ⛏ Fish Boom FC
15 695 12:41 17:51 34:20 ⛏ Fast Castle
14 649 14:06 19:19 36:31 ⛏ Fish Boom FC
12 557 11:00 23:08 28:18 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,050 14,670 12,335 1,150 56,205 76,676
24,020 18,317 9,550 2,345 54,232 57,541
18,190 15,812 10,815 1,290 46,107 48,473
15,825 16,703 8,065 1,850 42,443 45,369
10,925 15,847 11,595 2,335 40,702 48,783
13,980 16,113 8,510 1,955 40,558 46,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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