AoeStats
← Ziro3989

Nomad

503536075Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 28m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
612
+14
🇺🇸 Burgundians · United States
610
+14
🇺🇸 Bengalis · United States
570
+16
🇪🇸 Cumans · Spain
596
-16
🇺🇸 Byzantines · United States
568
-15
🇺🇸 Burmese · United States
548
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 659 14:34 ⚔ Fish Boom into Drush
18 519 18:10 ⚔ Fish Boom into Archers
10 288 18:37 ⚔ Fish Boom into Archers into Scouts
6 179
6 182 21:06 ⛏ Fish Boom
1 20

Resources

Player Food Wood Gold Stone Spent Collected
4,330 4,690 1,000 100 10,120 11,517
2,900 3,075 455 225 6,655 8,832
2,545 3,298 250 330 6,423 6,941
2,200 3,035 155 225 5,615 5,513
1,500 1,380 50 100 3,030 7,590
0 108 0 0 108 3
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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