AoeStats
← Double May

QS Arena

503536063Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 35m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1362
+2
🇺🇸 Koreans · United States
862
+18
🇺🇸 Franks · United States
816
+20
🇺🇸 Persians · United States
805
+26
vs
🇦🇷 Goths · Argentina
971
-16
🇦🇺 Lithuanians · Australia
905
-13
🇮🇩 Khmer · Indonesia
902
-13
🇻🇳 Romans · Vietnam
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,676 6:10 22:18 — ⚔ Towers FC
29 999 7:42 19:07 30:37 ⚔ Scout Rush
27 937 9:24 13:08 — ⛏ Fast Castle
25 861 11:06 15:36 — ⛏ Fast Castle
18 632 8:26 16:34 33:32 ⛏ Fast Castle
18 621 9:04 — — ⚔ M@A Rush
15 521 8:28 12:58 27:57 ⛏ Fast Castle
15 529 7:28 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,805 10,715 3,715 2,150 28,385 30,225
14,350 7,365 5,090 1,500 28,305 37,140
12,690 7,285 5,290 300 25,565 28,896
10,705 9,990 3,820 200 24,715 29,266
8,785 4,776 2,380 2,505 18,446 20,481
8,570 8,300 730 200 17,800 20,908
5,780 5,815 1,485 2,055 15,135 15,104
3,870 3,705 300 165 8,040 10,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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