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QS Arena

503536014Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 66m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
605
+11
🇨🇦 Celts · Canada
439
+18
🇦🇷 Vietnamese · Argentina
653
-22
🇧🇷 Ethiopians · Brazil
323
-8
Player eAPM Actions Feudal Castle Imperial Opening
Chaosjut Celts
15 978 10:17 23:17 37:22 ⛏ Fast Castle
Mr Kiking6126 Teutons
14 903 11:54 16:18 29:12 ⚔ M@A FC
juanjosealzueta Vietnamese
9 587 8:59 19:13 25:53 ⛏ Fast Castle
alessandra.tassi Ethiopians
8 500 9:26 21:12 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,225 26,885 21,390 2,800 69,300 82,759
35,615 13,540 15,945 3,750 68,850 81,843
28,675 19,730 12,420 4,450 65,275 100,522
13,285 11,585 10,000 3,925 38,795 39,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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