AoeStats
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QS Arena

503535997Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 46m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1217
+17
🇨🇦 Bengalis · Canada
1215
+17
🇺🇸 Malians · United States
1247
-17
🇺🇸 Italians · United States
1241
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,930 8:18 12:01 33:02 ⛏ Fast Castle
35 1,626 8:09 12:40 29:23 ⛏ Fast Castle
33 1,548 7:57 12:20 ⛏ Fast Castle
27 1,273 8:33 25:55 40:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,120 20,990 18,205 2,295 71,610 94,447
26,015 13,855 14,390 2,255 56,515 58,185
23,680 19,010 8,715 2,250 53,655 59,152
10,165 10,990 2,690 1,175 25,020 29,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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