AoeStats
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Nomad

503535728Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 47m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Tatars · Venezuela
827
+25
🇻🇪 Franks · Venezuela
807
+35
🇻🇪 Romans · Venezuela
764
+19
🇨🇱 Khmer · Chile
902
-62
🇨🇱 Britons · Chile
902
-62
🇨🇱 Mapuche · Chile
707
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,730 15:23 25:32 ⚔ M@A into Scouts
28 1,296 15:40
24 1,148 13:19 28:04 ⚔ Scout Rush
17 792 15:51 25:22 36:56 ⛏ Fish Boom FC
17 804 18:02 28:49 ⚔ Scout Rush
9 411 23:09 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,815 15,123 5,020 1,960 32,918 38,537
9,405 7,485 1,740 1,050 19,680 28,129
11,520 4,515 3,205 0 19,240 22,109
8,275 4,936 2,260 1,105 16,576 19,192
7,815 6,065 960 1,500 16,340 18,343
5,205 6,062 995 450 12,712 14,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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