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Arabia

503535494Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 46m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1044
+15
🇲🇽 Franks · Mexico
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
_iamRex_ Franks
59 2,780 9:17 20:45 43:55 ⚔ Scout Rush
Mrsatan1982 Hindustanis
28 1,299 10:38 21:11 38:53

Resources

Player Food Wood Gold Stone Spent Collected
18,770 8,225 11,065 100 38,160 40,783
12,270 14,281 8,965 1,800 37,316 38,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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