AoeStats
← Arqha

Coastal Forest

503535442Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 66m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1168
+13
🇦🇷 Khitans · Argentina
1096
+16
🇨🇳 Britons · China
1037
+19
🇲🇽 Georgians · Mexico
1153
-18
🇦🇷 Ethiopians · Argentina
1101
-16
🇦🇷 Poles · Argentina
1049
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,762 9:19 21:23 36:54 ⚔ Scout Rush
36 2,360 9:41 21:04 40:14 ⚔ Archer Rush
33 2,197 10:47 21:34 37:52 ⚔ Scout Rush
32 2,139 10:38 23:33 48:51 ⚔ Scout Rush
32 2,110 11:01 22:55 41:41 ⚔ Archer Rush
26 1,704 10:09 19:53 39:25

Resources

Player Food Wood Gold Stone Spent Collected
43,710 20,728 27,950 1,695 94,083 108,529
31,290 14,110 19,075 3,830 68,305 85,689
23,115 26,349 12,205 3,120 64,789 73,234
24,470 13,335 15,075 1,865 54,745 59,087
21,310 15,623 15,205 1,695 53,833 61,338
15,455 17,855 12,150 3,085 48,545 75,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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