AoeStats
← Elthes

QS Arena

503535347Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
745
+13
🇦🇷 Poles · Argentina
745
+13
🇺🇸 Bohemians · United States
732
+14
🇺🇸 Goths · United States
732
+14
🇺🇸 Celts · United States
734
-16
🇵🇪 Portuguese · Peru
694
-14
🇺🇸 Goths · United States
682
-13
🇦🇷 Huns · Argentina
644
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,567 10:24 22:06 36:03 ⚔ M@A Rush
26 1,400 10:24 20:17 28:00 ◆ FC into Fast Imp
21 1,170 11:02 16:21 28:47 ⛏ Fast Castle
18 975 9:15 14:15 34:45 ⛏ Fast Castle
17 944 8:45 17:00 35:41 ⚔ FC into Archers
16 898 11:12 20:53 29:08 ⚔ Skirms FC
12 675 9:24 19:25 33:10 ⛏ Fast Castle
10 526 11:10 23:18 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,300 16,873 10,800 4,240 62,213 84,258
19,910 22,990 13,575 3,450 59,925 85,095
21,850 16,030 11,270 2,320 51,470 66,386
22,785 10,880 12,085 4,650 50,400 59,961
21,105 18,945 8,130 1,500 49,680 73,143
18,425 10,105 11,860 2,400 42,790 62,626
11,750 18,645 10,525 1,060 41,980 47,685
15,995 7,379 4,870 850 29,094 29,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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