AoeStats
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QS Arena

503535236Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 52m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
763
+20
🇺🇸 Burgundians · United States
743
+21
vs
🇺🇸 Portuguese · United States
873
-21
🇺🇸 Mongols · United States
825
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,006 7:15 18:09 32:52 ⛏ Fast Castle
20 1,066 10:05 19:57 30:36 ⛏ Fast Castle
19 991 8:12 13:21 28:27 ⛏ Fast Castle
16 857 8:27 15:19 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,380 7,365 19,730 3,450 58,925 71,964
21,920 18,655 15,975 1,600 58,150 69,795
19,625 17,693 10,085 5,130 52,533 73,491
19,285 11,735 6,725 2,150 39,895 51,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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