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QS Arena

503535236Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 52m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
763
+20
🇺🇸 Burgundians · United States
743
+21
🇺🇸 Portuguese · United States
873
-21
🇺🇸 Mongols · United States
825
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,006 7:15 18:09 32:52 ⛏ Fast Castle
gabrielcarbajaln77 Burgundians
20 1,066 10:05 19:57 30:36 ⛏ Fast Castle
TROGDOR Portuguese
19 991 8:12 13:21 28:27 ⛏ Fast Castle
logan_wolfe Mongols
16 857 8:27 15:19 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,270 19,680 17,600 1,600 65,150 76,795
29,380 7,765 20,030 3,450 60,625 73,664
19,625 17,693 10,135 5,130 52,583 73,541
19,885 11,810 6,725 2,150 40,570 52,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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