AoeStats
← nachingg

QS Arena

503534985Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1041
+14
🇺🇸 Poles · United States
1041
+14
vs
🇨🇱 Chinese · Chile
1003
-27
🇨🇱 Franks · Chile
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,450 7:07 23:16 34:33 ⚔ Archer Rush
27 1,333 8:23 15:29 35:03 ⛏ Fast Castle
25 1,234 9:09 17:49 31:08 ⛏ Fast Castle
19 924 10:34 17:23 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,805 11,995 24,690 855 65,345 75,681
27,445 19,713 15,860 2,085 65,103 67,912
16,735 22,718 14,940 2,210 56,603 61,493
12,545 8,950 5,320 850 27,665 29,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.