AoeStats.net
1296 live
← back

QS Arena

503534985Analyzed
2v2 RM · 16h ago on Sep 1, 2026· 49m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1041
+14
🇺🇸 Poles · United States
1041
+14
🇨🇱 Chinese · Chile
1003
-27
🇨🇱 Franks · Chile
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
Inv1s1blDragon Italians
29 1,450 7:07 23:16 34:33 ⚔ Archer Rush
bastygg Franks
27 1,333 8:23 15:29 35:03 ⛏ Fast Castle
nachingg Chinese
25 1,234 9:09 17:49 31:08 ⛏ Fast Castle
19 924 10:34 17:23 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,355 12,345 25,490 855 68,045 78,381
28,645 19,713 16,210 2,085 66,653 69,462
17,035 22,718 15,240 2,210 57,203 62,093
12,545 8,950 5,320 850 27,665 29,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.