AoeStats
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Black Forest

503534845Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Burmese · Uruguay
1112
+11
🇺🇾 Celts · Uruguay
1026
+15
🇺🇾 Bohemians · Uruguay
980
+17
vs
🇨🇱 Persians · Chile
1327
-27
🇨🇱 Koreans · Chile
957
-12
🇨🇱 Spanish · Chile
721
-4
Player eAPM Actions Feudal Castle Imperial Opening
45 2,338 11:52 16:32 32:54 ⛏ Fast Castle
34 1,802 10:52 14:42 33:24 ⛏ Fast Castle
26 1,377 11:26 15:39 34:13 ⛏ Fast Castle
20 1,042 15:12 20:08 33:35 ⛏ Fast Castle
20 1,054 13:47 18:34 34:26 ⛏ Fast Castle
9 489 15:29 22:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,550 27,150 18,310 4,185 88,195 89,595
29,735 19,073 11,930 2,255 62,993 74,334
14,075 22,616 14,435 4,160 55,286 70,207
23,645 10,422 12,045 2,150 48,262 61,701
13,600 14,918 6,895 2,530 37,943 45,848
5,325 6,980 1,110 2,165 15,580 22,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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