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Four Lakes

503534818Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 35m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Georgians · Peru
1032
+13
🇺🇸 Bohemians · United States
1030
+13
🇺🇸 Japanese · United States
1001
+14
🇧🇷 Huns · Brazil
960
+16
vs
🇺🇸 Tatars · United States
1053
-18
🇺🇸 Britons · United States
970
-14
🇺🇸 Wei · United States
958
-14
🇺🇸 Saracens · United States
889
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 1,666 12:28 16:01 — ⛏ Fish Boom FC
29 1,039 11:29 17:03 — ⛏ Fast Castle
29 1,039 11:14 32:00 — ⚔ Archer Rush
26 948 11:25 18:45 — ⛏ Fish Boom FC
24 880 10:27 27:55 — ⚔ Archer Rush
22 793 13:00 24:20 — ⚔ Fish Boom into Scouts
22 808 12:51 16:40 — ⛏ Fish Boom FC
21 752 11:12 17:29 29:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,375 11,984 8,795 200 31,354 37,507
14,115 9,410 3,950 2,690 30,165 40,940
11,660 10,015 6,135 1,500 29,310 32,839
8,560 8,665 1,755 4,170 23,150 24,615
9,960 7,643 2,655 2,800 23,058 25,480
7,020 6,863 2,310 895 17,088 21,102
6,240 6,612 1,600 780 15,232 17,688
7,700 4,629 750 385 13,464 13,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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