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Arabia

503534636Analyzed
3v3 RM · 1d ago on Sep 1, 2026· 124m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
684
+14
🇵🇪 Persians · Peru
649
+15
🇵🇪 Byzantines · Peru
489
+22
🇦🇺 Maya · Australia
709
-21
🇦🇷 Turks · Argentina
671
-19
🇺🇸 Britons · United States
526
-12
Player eAPM Actions Feudal Castle Imperial Opening
Kuckle Maya
35 4,407 12:00 19:14 36:00 ⛏ Fast Castle
Phranciscus Saracens
26 3,271 14:29 25:42 42:12 ⚔ Archer Rush
goPales Turks
22 2,811 11:38 16:16 37:01 ⚔ FC into Scouts
VENUS888 Byzantines
19 2,382 13:12 31:00 44:00
bifido Persians
18 2,284 13:50 30:09 45:26 ⚔ Scout Rush
Skaagen4724 Britons
15 1,831 12:26 35:59 49:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
104,660 62,600 93,455 7,000 267,715 316,387
61,545 60,645 15,030 4,645 141,865 164,838
52,575 55,070 22,180 5,600 135,425 137,489
52,020 53,965 18,555 3,380 127,920 170,531
50,365 36,280 14,865 3,100 104,610 121,975
28,345 23,129 17,230 2,150 70,854 77,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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