AoeStats
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Arabia

503534636Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 124m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
684
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649
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🇵🇪 Byzantines · Peru
489
+22
vs
🇦🇺 Maya · Australia
709
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671
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🇺🇸 Britons · United States
526
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 4,407 12:00 19:14 36:00 ⛏ Fast Castle
26 3,271 14:29 25:42 42:12 ⚔ Archer Rush
22 2,811 11:38 16:16 37:01 ⚔ FC into Scouts
19 2,382 13:12 31:00 44:00
18 2,284 13:50 30:09 45:26 ⚔ Scout Rush
15 1,831 12:26 35:59 49:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
101,490 61,950 91,485 7,000 261,925 310,597
61,545 60,645 15,030 4,645 141,865 164,838
50,625 53,070 21,130 5,600 130,425 132,489
50,245 53,965 18,055 3,380 125,645 168,256
50,265 36,205 14,865 3,100 104,435 121,800
27,245 22,479 17,230 2,150 69,104 75,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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