AoeStats
← rambo

Nomad

503534549Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 61m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1148
+11
🇺🇸 Malians · United States
1111
+13
🇨🇴 Japanese · Colombia
1036
+16
🇨🇴 Turks · Colombia
1030
+16
vs
🇺🇸 Japanese · United States
1085
-16
🇨🇱 Armenians · Chile
1060
-15
🇨🇱 Burmese · Chile
1039
-14
🇨🇱 Mongols · Chile
978
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,179 16:32 21:08 — ⛏ Fish Boom FC
34 2,091 13:28 27:52 55:59 ⚔ Fish Boom into Scouts
34 2,085 12:56 20:18 38:19 ⛏ Fish Boom FC
25 1,548 13:35 18:11 42:07 ⛏ Fish Boom FC
24 1,463 16:22 27:12 56:15 ⚔ Fish Boom into Archers
20 1,246 14:12 24:21 — ⛏ Fish Boom FC
17 1,025 17:33 22:35 44:22 ⛏ Fish Boom FC
16 968 20:52 33:26 — ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,960 27,045 17,080 1,940 70,025 82,260
21,295 14,310 13,045 5,500 54,150 61,883
20,840 16,070 8,800 4,500 50,210 53,066
23,295 11,359 6,145 3,775 44,574 47,703
21,510 16,780 5,080 1,150 44,520 52,422
10,970 18,498 6,625 4,650 40,743 42,076
16,585 12,544 4,670 2,775 36,574 40,135
15,250 13,908 6,295 950 36,403 40,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.