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← [LP] Elnegroquetegusta

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503534499Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 66m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1183
+11
🇲🇽 Romans · Mexico
1169
+11
🇲🇽 Georgians · Mexico
1140
+13
🇦🇷 Persians · Argentina
1082
-12
🇦🇷 Ethiopians · Argentina
1069
-12
1053
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,846 10:10 18:50 31:07 ⚔ Archer Rush
46 3,062 9:31 16:02 50:33 ⚔ FC into Skirms
41 2,746 9:57 20:24 43:32 ⚔ M@A FC
29 1,935 9:27 23:13 41:04 ⚔ Scout Rush
22 1,433 10:20 18:00 43:22 ⚔ FC into Archers
18 1,171 10:32 24:33 44:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,150 25,716 11,515 900 59,281 64,644
29,540 9,915 15,285 3,450 58,190 62,265
20,430 13,535 11,655 1,600 47,220 58,468
19,095 13,699 10,845 1,500 45,139 65,986
18,180 12,510 11,335 305 42,330 45,854
13,630 11,734 4,755 3,025 33,144 34,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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